A real-life experiment in building more possibility. By Ashley Kays
the wealth
experiment✳
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FREE STARTER LESSON / WAYMAKER · 15-MINUTE EXERCISE

Turn your idea into a Waymaker gameplan

A useful gameplan starts with your goal, your current situation and evidence about the person you want to help.

Bring a clear starting point into Waymaker.

A useful gameplan starts with your goal, your current situation and evidence about the person you want to help.

1. Choose one goal

Write down one outcome you want to work toward. Focus the first plan on learning or delivering something specific, rather than building an entire business at once.

2. Gather the ingredients

Write the audience, their problem, your relevant skills, your available time and the resources you already have. Mark anything you do not yet know.

3. Turn the goal into a next move

Use your brief with Waymaker to plan a small action and the evidence you will collect. Review what happens before expanding the plan.

A prompt to make it practical

Help me organize this business idea into a practical gameplan.
Goal: [one outcome]
Audience and problem: [who and what]
Skills and resources: [what I have]
Time available: [realistic limit]
What I know so far: [evidence]
Create one next move, three small actions, the evidence to collect and a checkpoint question. Identify untested assumptions. Keep the plan feasible within my time limit.

Your takeaway

A short brief ready to use in Waymaker, with a first action and a checkpoint.