The question
Can someone who doesn't write code build a working AI game mashup by describing it to a coding agent, and what does the back-and-forth behind a finished clip actually take?
Current focus
Choose two single-player games I own, read the community AI Game Modding Guides, and write down what I want the mashup to do before opening an agent.
Update log
Why this experiment is next
The community guide behind many of these mashups says it plainly: in practice, it turns into a long series of problems to fix with the agent. One builder reported three to four hours before an Elden Ring and Spider-Man mashup worked. My hypothesis: knowing how to code is no longer the main barrier. Knowing what you want, noticing when it's off, and saying exactly what's wrong, one round at a time, is where most ideas stall. Boundaries: games I own, single-player only, no game files shared, and nothing published as a download.
Next test
Build one small working slice, such as one character's movement inside the host game, and log every round: what I asked for, what happened, and how I described the problem.
How to read this page
Only evidence intentionally published here is public. “Not publicly reported” is not a zero, and it should not be interpreted as a hidden result. These notes are educational build logs, not earnings promises.